Agile terminology (6)

avril 21, 2018

Agile terminology (6)

Internal and external factors

When considering whether to apply new agile practices, several internal and external factors should be considered.

Internal factors include whether the project is developing new processes or products; whether the organization is collaborative and emphasizes trust, adaptability, collective ownership, and has minimal or informal project management processes; the size, location, and skills of the project team.

External factors include the industry stability and customer engagement or involvement.

Generally, agile is best suited to developing new processes or products for an organization that is collaborative and emphasizes trust, adaptability, collective ownership, and has minimal project management processes by an agile/project team that is relatively small in size, is collocated, and is cross-functional in skill.

Additionally, agile is known to succeed in industries that are quickly adapting to disruptive technologies as opposed to industries that are stable and perhaps inflexible to adaptive approaches.

And, lastly, the component of customer involvement and engagement cannot be stressed enough; the more participation, the better.

[The Art of Agile Development. James Shore.]

Iteration events

For productive iterations, each team member should attend all meetings as a “PEER”.
 Plan each iteration (Iteration Planning)

 Expect daily updates (Daily Stand-Up)

 Examine product results (Iteration Review)

 Reinvent processes for next iteration (Iteration Retrospective)

Planning game

Extreme programming (XP) uses the planning game to prioritize features based on user stories and release requirements. [The Art of Agile Development. James Shore.]

Planning poker

Planning poker is a popular agile game used to estimate the relative work effort of developing a user story.

Each team member has a deck of cards with various numbered values which he or she can draw from to « play (showing one card) » to indicate an estimated point value of developing a user story.

[Coaching Agile Teams. Lyssa Adkins.]

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