Agile and the Knowledge and Skills : Level 3

novembre 26, 2015

Agile and the Knowledge and Skills : Level 3 The Knowledge and Skills at the Level 2 are :  – Agile contracting methods – Agile project accounting principles – Applying new Agile practices – Compliance (organization) – Control limits for Agile projects – Failure modes and alternatives – Globalization, culture, and team diversity – Innovation […]

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Agile and the Knowledge and Skills : Level 2

novembre 26, 2015

Agile and the Knowledge and Skills : Level 2 The Knowledge and Skills at the Level 2 are : – Agile frameworks and terminology – Building high-performance teams – Colocation (geographic proximity) / distributed teams – Continuous improvement processes – Elements of a project charter for an Agile project – Facilitation methods – Participatory decision […]

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Agile and the Knowledge and Skills : Level 1

novembre 26, 2015

Agile and the Knowledge and Skills : Level 1 The Knowledge and Skills at the Level 1 are : – Active listening – Agile Manifesto values and principles – Assessing and incorporating community and stakeholder values – Brainstorming techniques – Building empowered teams – Coaching and mentoring within teams – Communications management – Feedback techniques […]

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Agile planning, monotoring and adapting

novembre 25, 2015

Agile planning, monotoring and adapting – Acceptance criteria – Burn-down chart – Burn-up chart – Cumulative flow diagrams – Definition of Done – Iteration – Kanban boards – Lean manufacturing, lean-agile software development – Process tailoring – Reflection – Reflexive improvement workshops – Release planning – Rolling wave plan or rolling look ahead plan – […]

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Agile communications

novembre 25, 2015

Agile communications  Agile communications are described in the Agile Manifesto. The Agile Manifesto developed by the Agile Alliance covers 4 values and 12 principles. The four values are : 1) individuals and interactions over processes and tools, 2) working software over comprehensive documentation, 3) customer collaboration over contract negotiation, and 4) responding to change over […]

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Agile analysis and design

novembre 25, 2015

Agile analysis and design Agile modeling is describe in the Crystal development process The Crystal development process is cyclical/iterative, its primary components are chartering, delivery cycles, and project wrap-up.   Agile chartering Chartering involves creating a project charter, which can last from a few days to a few weeks. Chartering consists of four activities: 1) […]

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Agile estimation

novembre 25, 2015

Agile estimation – Affinity estimating – Ideal time – Ideal days – Idle Time – Elapsed Time – Project buffer – Project burndown chart – Relative sizing/story points – Local safety – Parking lot chart – Planning poker – Product backlog – Reference point user story – Story points – User story – Revenue – […]

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Agile frameworks

novembre 25, 2015

Agile frameworks Common frameworks or methodologies used within agile include: scrum, extreme programming (XP), lean software development, crystal, feature driven development (FDD), dynamic systems development method (DSDM), agile unified process (AUP). [Agile Software Development: The Cooperative Game – 2nd Edition. Alistair Cockburn.] Agile methods offer several benefits including faster time to market, more business value […]

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Agile et les 14 principes Lean

novembre 18, 2015

Agile et les 14 principes Lean Les 14 principes Lean constituent le ciment de la maison Lean et sont à l’origine du Lean Management. Le Lean permet : – de déterminer ce qui crée de la valeur pour le client – d’identifier le flux de valeur – de le rendre continu – de rechercher la […]

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Agile, Lean et le développement Lean de produit

novembre 18, 2015

Agile, Lean et le développement Lean de produit Le développement Lean de produits Lean Product Development (LPD) : le Développement Lean de Produits tire partie de cette connaissance et ne gaspille pas le fruit des efforts produits en oubliant ce qui a été appris. Les deux piliers et les 14 principes sont au coeur de […]

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Test certification scrum n°14 (28) (16 questions)

octobre 28, 2015

Test certification scrum (16 questions) 1) What kind of software development projects can be executed by Scrum Project Management Framework? Choice-1: Complete software packages Choice-2: Customer projects Choice-3: Sub-systems, components or parts of bigger systems Choice-4: All kinds of software development projects Choice-5: None of the given answers   2) What does NOT belong to […]

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Test certification scrum n°14 (27) (16 questions and answers)

octobre 28, 2015

Test certification scrum (16 questions and answers) 1) What kind of software development projects can be executed by Scrum Project Management Framework? Choice-1: Complete software packages Choice-2: Customer projects Choice-3: Sub-systems, components or parts of bigger systems Choice-4: All kinds of software development projects Choice-5: None of the given answers Answer : 4 All kinds of […]

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Test certification Scrum n°13 (26) : 30 questions

octobre 28, 2015

Test certification Scrum (30 questions) 1. _____ In Scrum, tracking hours is a good way to get better at estimation. A-True B-False   2. _____ “Self-organizing” means that it is okay for one team member to do nothing for a whole day. A-True B-False   3. _____ If a team is missing a critical skill, […]

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Test certification Scrum n°13 (25) : 30 questions and answers

octobre 28, 2015

Test certification Scrum (30 questions) 1. _____ In Scrum, tracking hours is a good way to get better at estimation. A-True B-False Answer : B 2. _____ “Self-organizing” means that it is okay for one team member to do nothing for a whole day. A-True B-False Answer : A 3. _____ If a team is missing a […]

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Test certification Agile (60 questions)

octobre 28, 2015

Test certification Agile (60 questions) 1. Which of the following best describes the approach for determining the iteration (timebox) length? A. Iterations (timeboxes) should always be 30 days B. The team determines iteration (timebox) length by dividing the total number of story points by the average velocity of the team C. Iterations (timeboxes) should always […]

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